Glass Ninjutsu
Note: This Jutsu list is only available to my character, Koden. Sorry, but I gotta be unique
. This is also an example of a custom Jutsu list.
Stage One
Name: Hari Seisakusho (Glass Works)
Description: Glass is, frankly speaking, a hard element to come by in nature, putting any Glass Specialist at a severe disadvantage lest he carry around pouches of glass shards around. Glass Works was created for that specific purpose; by combining Chakra with existing sand, the sand is compressed and converted directly into shining glass. In an environment without sand, however, there is a slightly more taxing method of glass creation. The user can change the Chakra inside his body directly into molten glass, and spit it out in a stream to collect in a pile of slag that quickly cools and hardens, becoming available for use.
Base Effect: Can create enough glass for Stage One and Two Glass jutsu.
Stage Two Effect: Can create enough glass for Stage Three and Four Glass jutsu.
Stage Three Effect: Can create enough glass for Stage Five and Six Glass jutsu.
For Stage Seven techniques, the user must be within the desert. Glass Works will then convert the abundant sand in the desert into glass for the technique's execution.
Name: Katsu Kagamiita (Shatter Panel)
Description: The most elementary form of 'defense' in this arsenal of jutsu, Shater Panel is more of a pre-emptive measure rather than a barrier. A square panel of glass forms up to one meter away from the user. The square is only a quarter of an inch thick, making it ridiculously easy to break and shatter upon solid contact (ie. a punch, not a tap). However, that is the entire point of this jutsu, because once the panel shatters, fragments of glass will likely fall on the person who broke it, perfectly able of giving him/her shallow cuts.
Base Effect: The panel is five feet by five feet in length and width.
Stage Two Effect: The panel is six feet by six feet in length and width.
Stage Three Effect: The panel is seven feet by seven feet in length and width.
Something to be kept in mind is the glass is completely clear and will not reflect any light, making it nearly invisible (save for a faint outline) to all but the user.
Name: Yousei Hokori (Fairy Dust)
Description: More of a support technique than truly offensive, Fairy Dust turns a handful of sand into a fine powder of glass (or creates that handful through the second method of Glass Works). The powder can then be blown into an opponent's face to irritate their eyes and, should they breathe it in, probably aggravate their throat into a coughing fit. Shinobi have even used 'Fairy Dust' to coat their weapons, granting them a more abrasive surface while also depositing glass into their enemy's wounds.
Name: Hari Kuuchuukassou (Glass Gliding)
Description: The user forms a layer of glass beneath his feet, coating it with a small amount of Chakra to reduce the friction so that it's as if the user is skating on ice when on regular ground. What makes this a handy jutsu is that the Chakra coat softens any noise of movement from the feet, allowing for quick travel while maintaining a high level of stealth.
Base Effect: The 'skates' can be maintained for five posts.
Stage Two Effect: The 'skates' can be maintained for seven posts.
Stage Three Effect: The 'skates' can be maintained for nine posts.
Stage Two
Name: Hari Kawarimi (Glass Replacement)
Description: A more potent variation of the standard Replacement technique, instead of switching spots with a nearby object, the user leaves behind a glass statue of their likeness. The model shatters easily, which can leave minor gashes on an opponent who happens to get caught in the outward burst of jagged shards. This, like any other Kawarimi technique, can only be used twice per thread (by itself or in combination with another Kawarimi technique).
Name: Wareyasui (Fragile)
Description: A weapons technique that requires a sacrifice on the user's behalf, Fragile takes a weapon already in the possession of the user (if the user has disarmed and stolen an opponent's weapon, he/she must have the owner's permission) and turns it entirely into glass. While completely useless in terms of defense, the glass weapon will break into scores of pieces on its first hit. This effect has made Fragile a popular technique for use on kunai and shuriken; if the opponent were to block one of the glass projectiles, it would then shatter and spray the razor fragments onto him/her, quite possibly cutting and sticking into his skin. Once the user turns an armament into glass, though, it cannot be changed back. The process is irreversible.
Base Effect: Fragile can be used on one weapon at a time.
Stage Three Effect: Fragile can be used on two weapons at a time.
Stage Four Effect: Fragile can be used on three weapons at a time.
Name: Hari Densouro (Glass Link)
Description: Communication is vital in a team but sometimes simple, standard issue comm. units just don't cut it. Glass Link creates a two slabs of glass small enough to fit inside a pocket comfortably. One of the two is usually given to a partner (unless the user really likes talking to himself) because the two pieces of glass can communicate with one another as well as with other communicator units. All one must do is focus Chakra into the object and think about the owner of the other slab; the matching piece begins to grow warm to signal to the partner that he is being called. The two can speak amongst one another through their frames of glass. Both visual and audio is provided, and the sound is even tunnelled via Chakra so that only the bearer of the slab can hear what the other is speaking. These have twice the range of the regular comm. unit that most Shinobi employ and last about a week before crumbling into useless pieces. Glass Links created by Jounin have thrice the range of a comm. unit.
Name: Giragira Tekidan (Glare Grenade)
Description: Flashbangs are a most useful tool within a Shinobi's equipment, but sometimes one forgets to bring them along, or simply lack the space in his inventory to pack them. Glare Grenade is a simple, but effective, substitute. By creating a single, hand-sized, blunt-edged square of glass, the user can throw it into the air and, if there is sunlight (a sunny day; overcast with limited sunshine does not suffice), the glass will reflect the rays into the opponent's eyes and blind them for a few moments, just like a flashbang. If the user is indoors or it's dark outside, he can send a pulse of Chakra into the glass to create his own glare, but this has only half the strength of a regular flashbang and thus can prove to be much less effective in practical use.
Name: Hari Tetsubishi (Glass Caltrops)
Description: Caltrops can be a deadly weapon when used strategically. By slamming both palms to the ground, the user can cause miniature glass spikes to rise an inch from the ground. These are sharp enough to actually pierce through the rubber soles of Shinobi sandals to hit the soft flesh of feet. The power of this jutsu is increased by its second effect: the spikes will drill themselves into whatever they have pierced, so it's possible that an opponent (or an ally, the effect does not discriminate between friend and foe) will find his feet riddled with glass.
Base Effect: Five caltrops are created within five feet of the user.
Stage Three Effect: Eight caltrops are created within five feet of the user.
Stage Four Effect: Eleven caltrops are created within seven feet of the user.
Stage Three
Name: Hari no Yoroi - Karui (Armour of Glass - Minor)
Description: This jutsu creates a set of most basic armour for the user. Two inch thick plates of glass adorn the user in various locations: forearms, biceps, shoulders, torso/back, thighs, and shins. This armour, though, leaves much to be desired as the weight of the glass itself can become burdensome after some time, while there are plenty of chinks between the plates to attack. Each plate can sustain...
Base Effect: Level One Taijutsu and Stage One Ninjutsu.
Stage Four Effect: Level Two Taijutsu and Stage Two Ninjutsu.
Stage Five Effect: Level Three Taijutsu and Stage Three Ninjutsu.
Anything higher than those will not only punch right through the plate, but also present a danger to the user since glass shards could embed themselves in the limb they once shielded.
Name: Kirameki Tama (Glitter Shot)
Description: Glitter Shot, when employed by the right hands, can prove to be a very damaging move. The user creates several shuriken or kunai (but not a mix, only one of the two) of glass. These projectiles can either be thrown by hand or through Chakra. What puts this technique above all other minor elemental projectile jutsu is that, when under the beams of light (or by pulses of Chakra, but is less effective), the weapons will shine and flare, creating bursts of glare that make them difficult to look at and thus, harder to defend or evade.
Base Effect: Two projectiles are created.
Stage Four Effect: Three projectiles are created.
Stage Five Effect: Four projectiles are created.
Name: Hari Honryuu - Karui (Glass Torrent - Minor)
Description: The counter part to the infamous Suna Shigure (Sand Shower), Glass Torrent - Minor creates a mass of jagged glass bits which can then be directed in a straight line at a target. The stream of shards cannot be guided or have its direction altered once started, but the torrent moves at a fairly quick speed, a decent amount of strength, and a rapidity that shouldn't be scoffed at.
Base Effect: Ten fragments are created.
Stage Four Effect: Twenty fragments are created.
Stage Five Effect: Thirty fragments are created.
Name: Kesshousei Seikei (Crystalline Cast)
Description: After forming the required handseals, the user can spit out a stream of molten glass. Unnaturally cool to the touch, the target of the viscous material is to hit an opponent's arm or leg. From there, it will harden almost instantaneously around the limb to hamper movement. To have a hand restricted by this technique would be disastrous as it would render a target unable to properly form handseals. If affecting a leg or foot, the glass usually fuses with the ground as well to root the target to the spot. This jutsu has even been known to form makeshift casts and splints on allies. The Crystalline Cast lasts for two posts before dissipating, but can be broken prematurely by a base stage of 4 Taijutsu (willing targets have no duration).